Dungeons and Dragons: Eruzen

Of Towers and Secrets

Coming 3/31 . . .

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The Arena

Their latest venture!

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For the Love of Two . . .

Fifth adventure.

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The Dead City
Running is sometimes a viable option . . .

Totally their fourth!

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They Hunger . . .

In the third adventure, the group exits the Murmuring Woods and continues to make their way east towards Ander Verschie.
As they clear the final ridge, they are greeted by the beautiful sight of the fallen city.
Ruins of ander verschieDestroyed nearly 50 years, the city still stands in broken splendor.
After taking a moment to admire it, the group begins to make their way down the hill and toward the haunted cities outer walls. However, a few of the members notice a small, faint light emanating from the one of the surrounding structures on the outskirts of the city.
Deciding to look into it instead of charging headlong into what could be quite a dangerous mission, the group begins to head towards what looks to be like a graveyard and temple; Brendolyn being thoroughly happy while riding on Torans back.
The group cautiously opens the temple doors and calls out for its Keeper, stating their presence and requesting his company; however, there is no answer.
They begin to search the Temple, opting not to bother with the graveyard at this point. It does not take them long to discover a body in the corner of the room. After looking over the body, they discover it has been stabbed and beaten to death, the body is only a few days old at most.
At this point, Elesia chooses to send her conscious outside while Sapphire decides to use her physical body. The air begins to grow heavy around the group and the temple as they continue to search and find out what happened to the man.
It is then that the bodies of the graveyard begin to erupt and leave their grave. Sensing it through her consciousness, Elesia calls out the newfound enemies. Sapphire stands in awe as bodies erupt from the graves around her.
Calling out to their friend, the group calls Sapphire back into the Temple as they begin to barricade the windows and doors, an onslaught of zombies just moments away.
Rushing in, Sapphire finishes barricading the door she just entered through and looks around the Temple. The barricades are finished, the air is thick with impending battle, and the moans of the dead echo through the dark walls of the Temple.
Standing firm, the group grips their weapons, implements, and shields as outlines of the undead form through the stained glass windows of the Temple. As the group nods to one another in affirmation . . . the battle begins.
Windows begin to break as the undead begin to climb through the east and west. Splitting the party, the battle for survival erupts in a glorious blaze. Pouring in through the windows, the undead seem to be coming in in endless numbers, but the group is more than happy to meet the battle head on.
It is then that they realize some more undead slipped in through the southern window, and that the group is running out of men to cover all the flanks.
Taking it upon himself at first, Alcide quickly rushes over to try to hold them off at the door, but he is too late. Undead pour through an unguarded flank and chaos erupts as they make their way into the Temple.
Luckily, through amazing teamwork and skilled leadership, the group fells the last undead; its bones shattering as they land on the ground lifeless once more.
Smiling to one another and congratulating each other on an amazing fight well fought, the celebration is cut short as the entire Temple begins to rumble.
Confused, the group begins to look around to find the source. It is then that Alcide and Sapphire notice it is coming from the east side of the temple.
As they group looks out the broken windows, they can see a very, very large bone golem charging directly at the Temple wall.
Bone golem final Taking defensive positions immediately, the bone golem showed no signs of slowing or even damage as it slammed through the entire Temple wall, sending glass and rubble flying everywhere.
Undaunted, the group bravely launched themselves directly against the vile abomination as this massive golem began to swing wildly at anyone that came close.
Taking hits and unable to truly recover from the previous battle, the group is hard pressed to defeat the massive bone golem before them; its massive fists slamming into the ground and sending shards of stone flying everywhere.
As the battle progresses, the group discovers that even as they weaken the bone golem, it is so mobile and large that the chips of its bone flying from its body is finding its way into the heroes skin.
Working around this small issue, the group finally manages to overcome the undead behemoth and keep it down and dormant where it belongs.
Cheering over their victory and taking a moment to mend their wounds, the group then continues to search the grounds for something they can use, knowledge they can use for entering the city of Ander Verschie, or perhaps something about the amulet they bear.
It is then that they find the journal of the groundskeeper. He documents that a family came through to explore the ruins and asked for his help and knowledge. He gladly obliged, stating that they can feel free to explore anywhere, although the Kings Tower, the massive tower in the center of Ander Verschie’s castle, is off limits due to the castle collapsing in certain areas making it inaccessible.
The tale proceeds to document how the family actually made their way into the tower after finding a secret servants entrance. The man explains how the family was polite enough to ask permission to keep various treasures they found in the tower, including an amulet.
Over the next few entries a rather eerie story played out. The groundskeeper begins to hear things at night, see things moving within Ander Verschie. After only a moment of reading on, it is clear that the movement of this amulet has caused Ander Verschie to become restless.
If things could not get strange enough, it is then that a murder of crows enters the Temple through the broken bell tower and the group are visited by an unwelcome but familiar face.Raven queen
The Raven Queen herself stood before the group, staring at (or through) each of them before finally making her demands.
It seems there are many lost souls wandering through Ander Verschie, and the Raven Queen does not like this fact one bit. She demands the adventurers return the lost souls to her at once, or face her wrath.
Having no true say in the matter, the group reluctantly accepts to aid the Raven Queen. A smirk forms on her face just moments before bursting into ravens and leaving the adventurers on their own.
Forced to enter the walls of Ander Verschie and return the amulet to its resting location (Now located somewhere in the Kings Tower), the group looks amongst one another, nods, and begins to make their way towards the western gates of Ander Verschie . . .

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Allies, Taverns, and Midnight Strolls

The second session began with the group entering the old mans house with the injured woman.
Placing her softly upon the couch, Bastian continued to keep her safe and attempt to heal her any chance he got.
The rest of the group, meanwhile, began to discuss the strange amulet she had given them. After finally getting a chance to see it under no stressful situation, Brendolyn and a few others recognized it as an amulet of Corellon.
It was as the group began to discuss what this all meant, as well as what to do with the injured woman, that there was a knock at the door.
Assuring them it was okay, the old man made his way to the door and opened it only a crack before beginning to whisper outside of it. The rest of the group continued their discussion, Brendolyn bringing up that she recognized the tabards the undead wore being the symbol of Ander Verschie, a city that fell in war many, many years ago.
Ghirabaug then asked for the amulet to see if he could determine if there was any magic on it. Bastian offered it to him freely, and as Ghirabaug began to sense the magic within, the first sight of a hideous visage was seen by the group.
Claiming they were all thieves, the undead female apparition snapped out at Ghirabaug just as it faded away.
Elesia
As the group continued to discuss what to do with the amulet, quite possibly having to trek to Ander Verschie to return it, the old man opened the door and allowed the mysterious knocker inside with the rest of the group. It was then the group first laid eyes upon a well groomed human appearing of some noble decent.
Introducing herself as Elesia, the old man said he couldn’t help but overhear their conversation and said if they needed a guide to Ander Verschie, Elesia was their ticket to getting their quickly and safely.
Deciding not to do anything rash, the group decided to settle down for the night, the old man more than happy offering his home for them to sleep in. It was then that Brendolyn decided to still make her way to Bindel’s, try to salvage what was left of the night to see if she could continue her personal quest.
With a few of her new companions offering to escort her to the tavern, it was Elesia and Toran who stayed behind with the injured woman as she slept.
Arriving at Bindel’s, the group was greeted with a lively scene of gnomes, halflings, and dwarves all bunched in a tavern drinking and being merry to their hearts content.
Feeling right at home, Brendolyn moved to the bartender and asked about her father, Olivor Thistleberry. Unable to remember at first, Brendolyn described him and helped the small halfling with his memory.
Informing her he has something for her if she can prove who she claims to be, the bartender explained that Olivor boasted how his daughter was a skilled bard, a beauty to behold as she played and sung.
Having full confidence in her ability, Brendolyn made her way to the staged area where the local troupe was already playing. Arranging a song with them, Brendolyn stepped up and, for the first time, played a majestic song in front of her new friends and the tavern.
Captivating the audience with such an amazing performance, the bartender was nearly brought to tears by her moving song.
As she returned to the counter, the little halfling bartender had already prepared a drink for her and her friends on the house. After some congratulations and a small bit of talking with her companions, the bartender returned with a letter from Olivor designated to his daughter.
Note to brendolyn thistleburry
As Brendolyn eagerly read the letter from her missing father, it actually only added more questions than answered them.
For one, her father always kept a journal with him. He always wrote in it. Like her mastery of music, Olivor was a master of language, yet the letter contained many spelling errors in it. Worse yet was the fact that it mentioned her brother Kehnak in it . . . a brother she did not have.
Convinced it was some kind of code she had to decipher, Brendolyn folded the letter and pocketed it. Keen to finish the rest of the night in joy and merriment, the group in the tavern had a wonderful night of drink and merriment.
After they decided they had had enough, the group retired back to the old mans place and decided to sleep.
Elesia, as luck would have it, fell asleep with the amulet.

That night Elesia had terrible dreams that kept her tossing and turning, but it was not until the final dream that Elesia felt truly uneasy.

In the dream, she moved through an old castle, up a large set of stairs until a solid double door lay before her.
Opening the door, she was greeted to the sight of a large room filled with occupants. Servants filling cups, laying plates out, all under the watch of three royalty sitting in chairs at the end of the long room; an elderly man with a large crown, a younger, handsome boy to his right, and a beautiful brunette to his left.
Making her way past the servants, who were apparently paying her no heed, Elesia noticed that out the window a large, black cloud was making its way towards the castle.
Blotting out the sun as it reached the castle, the servants were disappearing one by one as the shadow crossed the room . . . but the royalty remained, though not alive.
Their bodies rapidly decomposed as they set themselves in their final resting positions.
Remaining unharmed during this vision, Elesia made her way to the three thrones.
Looking over the bodies, it was then that the female one moved, reached to grab Elesia . . . it was then that the same horrifying face appeared that Ghirabaugh saw.
Frightened, Elesia let out a whimper as the ghostly visage simply said “It is mine! Give it back, thieves!”

Waking up the next day, Elesia was quick to inform her new-found allies of her dream, particularly since she kept a few of them awake.
They began to discuss a course of action when the injured lady began to wake from her deep slumber.
After some questioning, they had learned that the woman and her family had been traversing Delutante and had decided to visit the fallen city of Ander Verschie.
Her family had decided to venture forth into the castle there, but she opted to stay behind. When her husband returned, he gave her the amulet she had found. Since then, horrors have followed them, up until the final slaughter of her family upon their return to Abentuer.

Driven now more than ever to return the amulet and stop whatever this horrible visage is, the group quickly assembles their belongings before setting off east.
Led by Elesia, who knows the land quite well, the seven heroes set off outside of Abentuer and into the world.

On the second day of travel, the group comes across a dwarven caravan coming from Oakshire. Showing to be friendly, the group approaches and converse with the friendly dwarves; a couple members even buy a few items from the dwarves.
Saying their goodbyes after learning a bit about the land, Elesia brings up the fact that they may have to travel through the Murming Woods to hasten their travel.
Agreeing to go through instead of around, Elesia begins to take them through the woods . . .
Murmuring woods

The Murmuring Woods should not be taken lightly . . .

As the group moves through the woods, it begins to get dark out, but not because of time.
Noises begin to build, light begins to fade, hope begins to flee . . .
It is as the group begins to panic and Elesia loses the way that they begin to hear why the Murmuring Woods have earned its name.
Whispers begin to build around the group as they draw their weapons. Louder and louder they build until finally Elesia chooses and way and they begin to run.
Unfortunately, the forest itself begins to shift to guide the group, and it is then they come across their predator.
A battle breaks out over (and for some, in) a river of leaves, a small chasm in the woods in which an unnatural breeze catches and blows many fallen leaves, creating a large river effect.
The denizens of the woods seem to use this river to their advantage; sneaking through it and, sometimes, pulling the unsuspecting heroes in it.
Luckily, through trust and teamwork, the group disposes of the dark denizens and quickly continues through the woods, harried . . . but not defeated.

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A Single Step
The saga begins . . .

Abenteur

We find our heroes entering the city of Abenteur one by one, save for two who have already acquainted themselves with one another . . .
Bastian, a Human Paladin born and raised in Abenteur, and Toran, a Dragonborn Sorcerer new to this part of the lands.
Finding themselves in the Nightgate Inn for a round of drinks, the two are blissfully unaware that they are in the presence of two of their future comrades who are seeking shelter for the night within the inn.
Alcide, a Longtooth Shifter who prefers to live in the wilds as a Ranger, and a Moon Elf Thief who prefers to go by the name of Sapphire, both wandered about the tavern floor for their own individual purposes.
Meanwhile, a rather happy-go-lucky Halfling Bard found herself in the Six Candles Tavern. Introducing herself as Brendolyn, or Bren for short, the Bard continued to ask around the tavern if anyone had seen her father. Picking up on a lead, Brendolyn was clued in to Bindles; a tavern that houses most gnomes, halflings, and shorter folk that enter the city.
Lastly, a Human Swordmage by the name of Ghirabaug roams the Witch-Duke’s Bride Inn to search for something to help take his mind away for the night.

As the night progresses, the four within the Nightgate Inn find themselves expelled upon hearing there are no more rooms available that night. Leaving the Inn, the four heroes move further into the city in order to find an Inn that is open.
Brendolyn, in the meantime, wanders the streets of Abenteur in order to find Bindles. Unbeknownst to her, Ghirabaug looms close by as well in search for some excitement.
It is then that the six of them hear the crack of fire and the screams of the city folk.
Making their way to the sound of fire and sight of smoke, they were greeted by the sight of a slew of undead slaying the townsfolk as they fled from their burning homes.
Feeling the call of heroism, the six heroes stepped through the crowd to face the enemies at hand. Inspired by their bravery, a local townsfolk stepped up as well insisting on proving his bravery for one final hurrah in his old age.
As the final skeleton fell to the ground, Brendolyn recognized the crest on the tabard worn by the undead: A golden stag head embroidered on the blue tabard, the symbol of Ander Verschie, a city that fell in battle nearly 50 years ago and has been unheard of since.
Shrugging aside the knowledge momentarily, the six heroes then heard screaming from within the burning building.
Followed by their elderly companion, they all entered and ran through the fire and flames of the burning building to aid the female scream coming from within.
With Toran only taking minor wounds from collapsing debris, the seven strangers entered the bedroom of the house to find even more undead within the blaze, threatening and harming a woman in the corner.
After an intense fight within the flames, the heroes confront the burned and beat woman and try their best to convince her to come with them.
In a heroic choice of words, Bastian is able to convince the woman to take his hand and follow him out of the wrecked house. It is during this time that the crazed woman hands Bastian an amulet, urging him to take it away from her.
Escaping the burning house, a final bout of heroics takes place as Sapphire saves the elderly townsman as he missteps out of the window and nearly falls to his doom.
The adventure ends as the heroes walk away from the burning wreck; the poor, injured woman held tightly in Bastian’s arms.
Amulet of corellon

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